instance OP_Lee (Npc_Default)
{
	name 		= "Lee";
	guild 		= GIL_NONE;
	id 			= 9;
	voice 		= 4;
	flags       = 0;
	npctype		= NPCTYPE_BOTK_ENEMY;
	B_SetAttributesToChapter (self, 5);	
	fight_tactic = FAI_HUMAN_MASTER;
	EquipItem (self, ItMw_2h_Sld_Sword);
	B_CreateAmbientInv 	(self);
	B_SetNpcVisual 		(self, MALE, "Hum_Head_Pony", Face_N_Lee, BodyTex_N, ITAR_SLD_H);		
	Mdl_SetModelFatness	(self, 0);
	Mdl_ApplyOverlayMds	(self, "Humans_Militia.mds");
	B_GiveNpcTalents (self);
	B_SetFightSkills (self, 70);
	start_aistate = ZS_Stand_WP;
};